Friday, 5 November 2010

Sci-Fi Art Now Creator Interview: Lee Moyer

Inspired by the 20th century's great illustrators and the glories of Art Nouveau, Art Deco, Arts & Crafts, propaganda art and the Pre-Raphaelites, Lee Moyer tailors his work to the specific needs and tastes of his clientele. He excels in art direction, design, collaboration, and illustration - whether classical, vintage, modern, or post-modern.

Embracing digital media in 1989, Lee, whose clients include Paramount Pictures, Sony Pictures, Hasbro and Dark Horse comics, swiftly learned to mix traditional and digital painting seamlessly. He spent a decade as a Docent & Naturalist Illustrator at the Smithsonian Museum of Natural History. The New York Times nominated his work for a Webby in 1999 and his work has featured in Spectrum 12 - 17, Communication Arts, Design Graphics Magazine, D’Artiste - Digital Painting and at the Smithsonian Institution and the National Zoo.

He lives in Portland, Oregon with his talented photographer wife Annaliese and their dog Lego. He also designs games, sculpts, writes, performs, and plays a mean game of Scrabble.

Sci-Fi Art Now: What tools do you mainly use to create your art?

Lee Moyer: Although I've used most every medium known to man over the course of my chequered career - from ink to Scraperboard, carved wood to Sculpy, Oil to Watercolor, Bryce to Groboto - Pencil and Photoshop predominate these days,

Sci-Fi Art Now: Why?

Lee: Ease of use, plasticity. Some media are deeply unforgiving of error (watercolour, oil paint), but since we only get better by making mistakes, I want to use media that encourage and reward mistakes. And there's never been anything as powerful for that as Photoshop.



Sci-Fi Art Now: What inspired you to become an artist?

Lee: The stunning black and white illustrations of John R. Neill in L. Frank Baum's OZ books; the amazing paintings of NC Wyeth, Norman Rockwell and Maxfield Parrish; the surrealism and psychedelia of Rene Magritte, Yellow Submarine and The Point; the beauty and majesty of Night on Bald Mountain (my first encounter with the work of Kay Nielsen) and the other classic Disney films.

Sci-Fi Art Now: What was the most useful piece of advice you were given when you began learning your craft?

Lee: It was probably all the people telling me to do something else. You can't really tell someone to be stubborn and brave and work blindly to an unseen goal. All you can do is make them angrier and more stubborn.... (laughs)

Sci-Fi Art Now: Which artists most inspire you?

Lee: So, so many. My friends Michael Kaluta, Paul Komoda, Steve Hickman, Dawn Wilson, Adam Gillespie, and the late Dave Stevens. Then there's Heinrich Kley, Holling Clancy Holling, Gustav Dore, Rembrandt, Phil Hale, MC Escher, Jaime Hernandez, David Trampier, Kyle Baker, Steve Purcell, Henry Clews Jr., Nicholas Roerich, Winsor McCay, Edd Cartier, Virgil Finlay, Arthur Rackham, Joseph Cornell, Robert McGinness, Richard Amsel, George Petty, Todd Schorr, Antonio Gaudi, Nicolai Fechin, Gil Elvgren, Brian Bolland, Yoshitoshi, Yoshitaka Amano, Bill Watterson... I could go on for days.

Sci-Fi Art Now: What is the appeal to you of science fiction as an inspiration for some of your work?

Lee: It's the best of both worlds. I love making things that no one has ever made before, and making things using the tropes and in the styles of previous SF artists.

Sci-Fi Art Now: Do you have a favourite piece of work or project you have worked on?

Lee: My favourites change pretty often, but the piece that comes to mind is the Art Nouveau poster commissioned by the brilliant bassist Melissa Auf der Maur (from Hole and Smashing Pumpkins).

Sci-Fi Art Now: In your career, have you had any bizarre experiences while creating your art?

I was drawing a portrait of a desert nomad (a la Dune) when I accidentally dropped a greasy piece of pizza on the paper, forming a peculiarly wonderful pattern which I accented with a pencil line. When it was sold in an art show the media were listed as "pencil & pizza grease". Years later, the buyers of the piece brought it to me so that I could outline the concentric "rings" of grease as they spread further across the nomad's cloak.

Sci-Fi Art Now: What most frustrates you about being an artist?

Lee: I love people, but my work demands I forego their company.

Sci-Fi Art Now: What keeps you going despite the hopefully occasional frustrations?

Lee: I love the challenge, the problem-solving, the possibility that someone somewhere will be as inspired by my work as I was by the work of so many that came before me. It's fun. And besides, I have no other viable skills. (laughs)

Sci-Fi Art Now: What advice would you offer to anyone starting out as an artist?

Lee: It's humbling, low-status and all-too-often unrewarding, so do it only if you must!

That said, if you must, study the work of everyone around you. Learn the why of their work, not just the how. Practice is key.

• Check out more of Lee's work at www.leemoyer.com

• Lee has written his personal guide on creating good art, which we have published here with his permission.

A tête-à-tête with Aaron Jasinski

Sci-Fi Art Now illustrator Aaron Jasinski lets us know the pieces from his newest solo exhibit, "tête-à-tête", are viewable at Screaming Sky Gallery in Portland, Oregon if you happen to be in the area.

"Using humour and pop-cultural references, this series of paintings explores ways that how people interact with each other one on one," he says. "I would be mighty grateful if folk would check out the work."

Aaron, who grew up in a suburb outside of Seattle, is a multi-discipline creative artist who graduated with a Bachelor’s of Fine Art in Illustration/Design from Brigham Young University.

Currently, he works as a user interface designer, painter, and produces music in his spare time, which influences his work, as does his love of travel and urban themes.

"I'm interested in painting pictures that relate to the human situation," he says. "I believe art is only truly worthwhile when it connects with the viewer's soul.

His work has displayed internationally, from Los Angeles to Anchorage, Arizona to Rome, Italy. Venues include La Luz de Jesus Gallery, Gallery 1988, Dorothy Circus Gallery, Society of Illustrators, Cannibal Flower, and Communication Art Magazine.

"This show studies the ways people connect on an intimate, one on one level," he explains. "Various reasons that bring people "face to face" are the subject matter for each piece in the show. I explore these themes using pop cultural references, juxtaposition, and humor; yet what the audience brings to a piece is half of what makes it a success or failure so I hope there is enough open-endedness in my work for there to be more than one way to look at it."

• Exhibition Info at: www.screamingskygallery.com

• View the artwork

• Aaron's Blog: http://jasinskiart.blogspot.com

Wednesday, 3 November 2010

Sci-Fi Art Now Creator Interview: Paul Drummond

Paul Drummond is a designer and commercial illustrator based in Lancashire. He started out as a lecturer, worked in print, moved into web development, then finally got round to painting pictures.

SciFi Art Now: What tools do you mainly use to create your art?

Paul Drummond: A mixture of scanned drawings, digital painting and 3D modelling. I also do line art and logo design using applications such as Illustrator.

SciFi Art Now: Why?

Paul: I like drawing and I'm used to working on computer, so digital painting works for me. It provides a great deal of flexibility in terms of composition, allowing me to mix 2D and 3D elements as required. It also helps when fixing mistakes, and I make a lot of those.

SciFi Art Now: What inspired you to become an artist?

01-22-03-16
Paul: I've enjoyed drawing and painting since I was a kid, but never thought I could make money from it until recently. I drifted into increasingly technical work and it's only in the last few years that I've started doing commercial illustration.

SciFi Art Now: What was the most useful piece of advice you were given when you began learning your craft?

Paul: Don't give up the day job. I still haven't.

SciFi Art Now: Which artists most inspire you?

Paul: Concept artists such as Dylan Cole amaze me. He can sketch and rough a matte painting in the time it takes me to catch up on my email. Chris Moore creates rich and evocative covers and is polite enough to make encouraging noises when I show him my images. Adam Paquette also creates beautiful concept art and Dave Windett is a vastly underrated comics illustrator.

The Painted Bride
SciFi Art Now: What is the appeal to you of science fiction as an inspiration for some of your work?

Paul: The potential for interesting and exciting subject matter.

SciFi Art Now: Do you have a favourite piece of work or project you have worked on?

The Melancholy
Paul: The illustration for The Melancholy by Toby Litt was a bit of a struggle but worked out in the end. I've had positive comments about that one: Bill Ward, the author of Named In Blood was pleased with the illustration for his story.

I'm working on some eBooks for author Stephen Gallagher at the moment, and it's fun to create big, bold, thriller-type covers. They're quite retro, especially the Down River image with its Ford Capri wing mirror:

Some of my line art has been popular too:, such as 01-22-03-16 and Bot Grid.

SciFi Art Now: In your career, have you had any bizarre experiences while creating your art?

Bot 1
Paul: We've had some, erm, interesting neighbours and one time the drugs squad popped round for a chat. They thought I'd teamed up with next door to sell dope. Telling them I was an artist didn't help.

SciFi Art Now: What most frustrates you about being an artist?

Paul: My own limitations and how long everything takes.

SciFi Art Now: What keeps you going despite the hopefully occasional frustrations?

Paul: Friendly clients and the moment when an image starts to work for me.

SciFi Art Now: What advice would you offer to anyone starting out as an artist?

Down River - ebook illustration
Paul: See the previous question regarding advice! Seriously, keep practising and don't give up.

• Check out Paul's work at www.pauldrummond.co.uk. You can contact him via his web site or at enquiriesATpauldrummond.co.uk.
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