Showing posts with label Bill McConkey. Show all posts
Showing posts with label Bill McConkey. Show all posts

Tuesday, 26 July 2011

Things that make editors happy...



You see, this is what makes being an editor fun (sometimes)... bribes from artists! Of course, I did have to enter MacFormat and Men's Health illustrator Bill McConkey's 1980s Classic Last Supper Movie Quiz first.

I'm not sure if it's a good or bad thing that I was able to name all the films in his wonderful image (which has garnered him at least one commission, so the effort was worth it). But since one of the prizes was chocolate, who cares?

... although I do note that 'Baby Ruth' is an American chocolate bar and wonder how long Bill had it in his fridge/cupboard/competition prize box.

Wikpedia reveals that although the name of the candy bar sounds like the name of the famous baseball player Babe Ruth, the Curtiss Candy Company traditionally claimed that it was named after President Grover Cleveland's daughter, Ruth Cleveland.

The candy maker, located on the same street as Wrigley Field, named the bar "Baby Ruth" in 1921, as Babe Ruth's fame was on the rise, over 30 years after Cleveland had left the White House, and 17 years after his daughter, Ruth, had died. The company did not negotiate an endorsement deal with Ruth, and many saw the company's story about the origin of the name to be a devious way to avoid having to pay the baseball player any royalties.

Curtiss successfully shut down a rival bar that was approved by, and named for, Ruth, on the grounds that the names were too similar.

Bill's additions to the wrapper are of course, homage to Sloth in The Goonies, befriended by Chunk with a chocolate bar.

I know, I really should get out more.

Apart from mailing out bribes, Bill's  been busy with a number of projects including a cover for Insurance Age and an infographic-based image on the subject of a new targeting system on an Apache Helicopter, which saw print in Nuts magazine.

• View Bill's art here on his web site: www.billmcconkey.co.uk


• Check out his latest work at: http://billmcconkey.blogspot.com

Wednesday, 1 June 2011

How to Engage Prospective Art Directors: Bill McConkey's Film Quiz

Art © 2011 Bill McConkey. Used with his full permission

Ever mindful of the need to stimulate the interest of prospective employers, SciFi Art Now contributor Bill McConkey mailed me a postcard using the nostalgic 1980s inspired image above - and a fab film challenge.

"Usually in February/March/April I've already sent out my mail outs to existing and prospective clients," he explains via his blog. "Last year, that was my 20 page booklet Kaleidoscope and I had every intention of producing a second volume for this year. However since before Christmas up until now I've been too busy with actual jobs, in fact almost with a guarantee every time I've tried to start this booklet I've had an email or a phone call from a client."

Some familiar characters used for an article for
Men's Health: Broccoli verus Spinach.
Art by Bill McConkey
Despite his workload - Bill's recent credits include work for Accountancy Age, Men's Health and Nuts - he found time to mail out his postcard challenge, aimed at reming Art Directors up and down the land he was available for work.

"This, as you can hopefully see, is an 80's movie themed tribute to Da Vinci's Last Supper," he explains. "I'm inviting anyone who got hold of the card to tell me the films that each of the characters appear in and they'll get a prize... also bonus points for anyone who can name the film posters in the background. Some of those are a bit tricky!"

There are 16 characters at the tables - see if you can name all the films - and the posters on the walls, too.

Of course, I'm pleased to report (or maybe that should be confess!) that I've already sent Bill my entry and he's told me I got every one right. I'm also quite chuffed that I did it without resorting to the Internet for all but one of the posters, although I will admit that I had some help from the ROK Comics art director on a couple of those, who's an even bigger SF film fan than I am.

You'll notice that the artwork above includes a little copyright stamp at the bottom. Usually Bill don't feel a need to do this, but this is one of those images that goes walk-about online, and then it ends up on all manner of websites etc that he haven't given the thumbs up to: so please respect his copyright and contact Bill if you want to use it.

• Bill's Official web site: www.billmcconkey.co.uk 

• Bill's official blog: www.billmcconkey.blogspot.com

• Bill McConkey's Last Film Supper © 2011 Bill McConkey

Friday, 25 March 2011

Steampunk explored in major US exhibition

Jules Verne was one of the earliest science fiction writers, but what if he were alive today? US SciFi Art Now readers who enjoyed our steampunk chapter, which featured work by artists such as Patrick J. Jones, Bill McConkey and Vicky Stonebridge, might want to check out an exhibition running until May in Foxboro, Massachusetts, which puts a steampunk spin on Verne's Captain Nemo, the submariner in 20,000 Leagues Under the Sea.

Steampunk enthusiasts Steampuffin (www.steampuffin.com) and exhibition creators 5 Wits (www.5-wits.com) have come to together to show people what kind of technology and art could have been on the Nautilus if Nemo was piloting his submarine today.

Think of Steampunk as an alternate reality where the Victorian period happened at the same time as the computer or information age – what would have been produced in modern innovations, inventions and gadgetry. In fact, many believe that Jules Verne was really one of first Steampunk thinkers to popularize the genre.

The 1000-square-foot Nemo's Steampunk Art & Invention Gallery, which will be open until 30th May, will feature primarily museum quality 3D artwork/inventions from Steampunk artists across the country. The artwork will be for sale and can also be customized for clients.

Check out the Nemo's Steampunk Art & Invention Gallery exhibition, which included details of the artists featured


• Official Exhibition web site: www.5-wits.com/20000leagues.aspx

Wednesday, 27 October 2010

Sci-Fi Bytes: Artist News...

Here's a quick round up of  the work some SciFi Art Now artists have been engaged in recently...

Nelson Evergreen is one of seven artists who has work featured in Dreams Are The Genus, a new collaborative project edited by alternative photographer and illustrator Tigz Rice. It features seven dark artists and one truly terrifying writer, and Nelson says this book is "bound to give you the chills!"

The other artists involved are Audrey Newhouse, Matt Grundy, Tigz Rice, Peter Tinkler, Kirsty Greenwood and Natsuki Otani.

"This book is both designed and printed in the UK to show support for the creative industries. £15 UK/18£ US (includes post and packing). "We need a certain amount of pre-orders before the book can go to print," asks Nelson, "so please do snap one up at Tigz's site."

Duncan Long has just posted an interesting commentary on the Vanity Press and Self Publishing. "There’s a lot of confusion as to what a small publisher is and what constitutes self publishing," he notes. "Part of the confusion results because many of these terms are used incorrectly (and I am guilty of this myself sometimes). But part of the problem is that publishing itself is in a flux with technology offering new opportunities. This new technology also makes some of the old terms less applicable than they once were."

Bill McConkey is challenging art directors to have fun with his Hallowe'en Mask and win a prize. All entrants get a gruesome goody bag and the overall winner will be sent there extra special prize. The aim seems to be to gather photos of art directors in weird poses. "I've already had a couple of entries," he says. "The more creative or just plain weird the better the chance of scooping top prize."

• Over on the 2000AD comic forums, the monthly art comp is something Kev Levell usually intends to contribute to... but he seldom find the time these days. This month, it's such a good theme - mash-ups/crossovers and Kev had what I thought was a pretty good idea. A twitter spoof! Check out the result on his blog here.

• Finally, Tim Perkins reports on his trip to Malta Comic Con on his blog, which also saw fellow SciFi Art Now artists Liam Sharp, Gary Erskine and Dave Windett enjoy some winter sun. Lucky blighters! (Still, we're not sure the Windett Curse was that much fun...)

• Of course, if the Curse involves bad throats, John Royle and I have just the thing -- Benylin. John drew a new press ad featuring their Mucous Monkey character lettered by me. The agency is JWT in London, creatives Laurence Quinn and Mark Norcutt. Check it out here on Creative Review.

Monday, 6 September 2010

Sci-Fi Art Now Creator Interview: Bill McConkey

Mechanical Heart by Bill McConkey
The format of SciFi Art Now - out this October - is such that it promotes the art of the creators, but there's not much room to tell you more about them and their work. We're publishing interviews with creators here to redress the balance.

British illustrator Bill McConkey has been a freelance illustrator for the past eight years, and in that time he's been fortunate enough to work with some of the biggest names in UK publishing including work for New Scientist, Egmont Books, Men's Health, Scholastic Books, Mojo, Wired, MacFormat, The Guardian and many, many more...


SciFi Art Now: Tell us a bit about your work and career so far

Bill McConkey: I work predominantly in the editorial market; working to quite tight deadlines on a regular basis for a variety of major magazines on all manner of subjects. That's everything, from horoscopes, lifestyle to technology, health and of course a bit of Sci-Fi here and there. In fact I've produced somewhere over 2000 images for print, my images have appeared in various books about illustration, and last year I was also presented with an award for my contribution to the field of medical illustration.


SciFi Art Now: How has your work evolved in the eight years you've worked freelance?

Bill: Unusually for an illustrator in which a 'recogniseable' style is seen as a prerequisite for a successful career, I've adapted and changed my work greatly over the years. Originally I started out as a digital collagist in the vein of artists like Dave McKean, then when digital cameras became more advanced my work became far more photographic, only for the work to then return to a more painterly quality. I suppose this came about with advancements in tablets and brushes in Photoshop and Painter.

Finally, the majority of my work and most popular style at the moment is my line work, which I suppose in a way brings me full circle, as my earliest influence was the American comic book.

SciFi Art Now: What tools do you mainly use to create your art?

Bill: I always work out thumbnails by hand, usually in a notebook, but the final image, regardless of style, is done digitally via Photoshop. Other equipment I use are digital cameras, a Wacom tablet, and I dip into programs like Illustrator, Poser and Painter when required.

SciFi Art Now: Why?

Bill: I started out as a traditional mixed media artist and then taught myself how to use computer software later. The transition from analogue to digital was surprisingly smooth, as I'd already been making complex collages in a series of layers anyway.

The reason I use Photoshop is for the flexibility of the program, the depth and quality of finish i'm able to achieve and the ability to make alterations almost instantly; which given my deadlines is a must!

SciFi Art Now: What inspired you to become an artist?

Bill: I'm not sure there was ever one thing, person or experience that inspired me to go down this arduous route of being an illustrator. The fact is I showed talent from an early age, and when your good at something you want to do it all the time. I also think my brain was always just wired this way; I have family photos where my brothers had just bought remote control cars which must have been the "in thing" at that time and are proudly displaying them to the camera. I on the other hand had spent my money on a copy of the The Complete Works of Lewis Carrol!

Why? It was heavily illustrated by the likes of John Tenniel, Arthur Rackham, Edmund Dulac etc... Even from an early age I had an eye and passion for quality illustration.

SciFi Art Now: What was the most useful piece of advice you were given when you began learning your craft?

Bill: Unfortunately I don't think there's ever been one stand out piece of advice, more an amalgamation of things... I think you take what's useful and applicable to you, sometimes just snippets of information and apply it in real life.

SciFi Art Now: Which artists most inspire you?

Bill: There are way too many artists to mention here, and the list is constantly changing, but I would say I've always favored the illustration work from America; that's everyone from Golden Age; like Norman Rockwell and JC Leyendecker through to new wave like Brad Holland and Marshall Arisman, and on to contemporary artists.

I really like the work of Tim O'Brien at the moment; who produces gorgeous realistic oil paintings in a matter of days for some of the biggest magazines in the world such as TIME, Rolling Stone and others.  Other illustrators I follow at the moment are; Yuko Shimizu, Tomer Hanuka, and countless others. Many are on the site; www.drawger.com

SciFi Art Now: What's the appeal to you of science fiction as an inspiration for some of your work?

Bill: Well, not unlike a lot of Fantasy/SF artists I grew up with things like Star Wars, Marvel and DC comics, 2000AD... I dare say seeing these things at such an early age has had a dramatic effect on a generation.

The appeal of working in this genre is that I suppose you revert that childlike sense of wonder, where creating is just a joy and anything is possible if you are able to imagine it... also drawing Aliens, weird and wonderful worlds, Robots, Spacecraft are, let's face it, just plain cool!

John Grant, for Mojo magazine
SciFi Art Now: Do you have a favourite piece of work or project you have worked on?

Bill: It's hard to pick a favourite image. As I've already stated, I have quite the back catalogue and on all manner of subject, but I suppose a recent successful job was for Mojo magazine; where I was asked to provide a portrait of the American musician John Grant [whose work includes the album Queen Of DenmarkQueen Of Denmark- Ed]. A short while ago John actually emailed me to tell me how he absolutely loved the artwork, and now he owns a signed print of the illustration.

Another picture that seems to resonate with people is actually an image that appears in SciFi Art Now, which is of a robot with a mechanical heart. That was is done in my more photographic style and it's just one of those images that kind of transcends... so I'm glad that even more people will get to see this as a result of the book.

SciFi Art Now: In your career, have you had any bizarre experiences while creating your art?

Bill: I haven't had  too many bizarre experiences. I've met plenty of bizarre art directors though!

SciFi Art Now: What most frustrates you about being an artist?

Bill: Where do I start? It's an odd thing in that often illustrators like myself are incredibly disciplined, because we have to work and keep to schedules and deadlines, and of course there's a pressure to constantly produce great work, so consistency is key, however the job is anything but stable. You're often at the mercy of a commissioner's whims, to say nothing of fashions/trends... and then there's the whole financial thing, of negotiating the right fee and then more often than not chasing up payment...

Another big thing is that at the moment pretty much whenever I plan to do anything on a weekend, I can generally guarantee I'll get a job through, which means i'm constantly letting people down as I always have re-arrange my plans, Being a jobbing freelance illustrator means I can't pick and choose as and when my deadlines are.

SciFi Art Now: What keeps you going despite the hopefully occasional frustrations?

Bill: It's this simple; when you get a great brief through, with a great art director then I have probably the best job in the world.

SciFi Art Now: What advice would you offer to anyone starting out as an artist?

Bill: First of all you've got to love it,. You don't become an artist because you want to make lots of money, you don't do it because you think it looks a cool lifestyle... you do it, because you are passionate about it.

In fact, I often feel like I had no option in the matter, it's just what I am and what I've always done. Tto go against it would to go against the very fabric of who I am.

Secondly, read about the subject and become steeped in its history; this shouldn't be a chore, this ties in with the first point, because only by having a full understanding of the subject can you understand your place within it.

Thirdly, continue to develop your talents and try and be the best you can be.

• More of Bill's work can be found at: www.billmcconkey.co.uk 


• Contact Bill via his blog - www.billmcconkey.blogspot.com - or via email, which can be found on his web site.
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